Design 2D maps and layouts of routes, ensuring clarity and detail for accurate implementation.
Develop 3D blockout meshes for points of interest and biome-specific experiences, focusing on rider interaction and immersion.
Analyze rider feedback and performance data to implement realistic elevation grades and optimize gameplay.
Collaborate with Technical Level Designers to develop and refine tools and systems that support efficient level design and integration.
Assist in level art tasks when needed, supporting the art team to maintain visual and functional consistency.
Conduct playtesting sessions to gather feedback and make iterative improvements to enhance gameplay experience.
Maintain and update design documentation, including layout changes, asset lists, and gameplay mechanics.