This basic Blockout level represents the phase 1 of my layout. I realised there were way too many empty spaces and too little cover spaces. That when I went back to the drawing board and made a few updates to the level.
This is an updated version of the same layout with better cover placements. I've also used some pre existing props from the marketplace to speed up some of cover elements. This also has a few extra rooms
A Team Deathmatch style shooter level that I made in Unreal Engine 5.4. I started this off as a small level during my free time and figured why not make it into a full level. This is my process.