These are from a test I did for Rendered Ideas. Each level introduces one of the two new player mechanics: Glide(Using a Cape) and Super Dash. I followed the core principles of level design, teach, test and challenge, to introduce the mechanics in both the levels. In the second level, since we had already established the player can glide with the cape, I added a challenge to access secret areas using the glide as well.
I failed the test because I did not add a save point in the levels. In my defence, I dint think these level required save points and that it is part of the challenge as well. This was still a fun and learning experience for me.