I am currently designing a new FPS shooter map in UEFN, inspired by the fast-paced arena combat found in games like Unreal Tournament and Quake. The map features weapons strategically scattered across various locations to encourage dynamic gameplay.
The level is meticulously crafted to ensure fluid movement through its multi-tiered layout, offering players seamless navigation and engaging combat opportunities. One of the most exciting aspects of the design process has been refining the lighting and atmosphere to create a compelling environment. The map is set within the ruins of an abandoned structure, nestled deep in a cluster of mountains, blending a sense of mystery and desolation with the thrill of combat.